Tuesday, 22 April 2014

Dragon

With the task of creating a dragon piece, I decided to go down the route of 3D modelling, and then took it a step further with a sculpt of the head.

I really like the design of my dragon, It would be great to have it fully optimised and textured for in game. I think the rig that I created for posing purposes isn't too far of an actual animation rig either (with some skinning adjustments and extra bones it should be good for in game).

Unfortunately the amount of detail I ended up putting in on the head meant that I had ran out of time to sculpt the rest of the body. None the less I learnt a lot of sculpting techniques - especially using Alpha Maps for the smaller scales!

Here is my Dragon Sculpt:


Here is my Posed Dragon:


Here is the pose I modelled my dragon in with wire frame:



Here is the rig I made to pose the dragon:


Tuesday, 1 April 2014

Rubbish Stuff

Ok, Cheesy title. This was an art test we were assigned for 1 week. We were given some reference images and had to create a realistic, yet low poly, pile of rubbish.


I am relatively happy with how my finished asset looked. I loved my small details like the wet cardboard, the cardboard tape, and the trickery with the cola bottle. To make the cola bottle look see through, I gave it a brown tint so that it looked like you can see the cardboard through it.

The restrictions we had were as follows:

  • Under 500 Tris
  • Only AO and Diffuse maps at 1024x1024
  • Use real photo references to create the model and textures.
Having restrictions was actually very useful. It gave me a goal to work towards, and restrictions for not going over the top.