Showing posts with label Games Encounters. Show all posts
Showing posts with label Games Encounters. Show all posts

Friday, 26 October 2012

Coconut Game

Today in Games Encounters we created a simple coconut throwing game that grant's you your last battery (if you remember from my last stage in the game).

I'll let the video do the talking, one extra thing I'll add however, is watch how the coconuts fade before being destroyed!




To download the game CLICK HERE

To download the scripts CLICK HERE


Monday, 15 October 2012

Charging Up

Tonight I have produced a short video showing you around my current Game Scene we're creating in Unity in our Friday 'Game Encounter' lessons.

This lesson was more about scripting, and we created a simple battery that we could pick up. After 4 batteries the door would then unlock for us to open.

After we created our own 'house', in my case a Bunker. This was to practice exporting and importing from 3DS Max, and applying our scripts to those models.

Any way, I'll let the video do the talking (no seriously, I did a commentary). If you want to download what I've done so far, head over to this link, unzip the folder after downloading it, and run the unity file: 

Click Here to download my game so far




Friday, 5 October 2012

Lesson 2, Game Encounters

I am LOVING this lesson right now. I'm really getting into creating scenes, the atmosphere, and the interaction between the player and the world.

Today we were introduced to scripting. I'll keep this blog short, but watch the video as I have created a commentary for it!

These are the scripts I created today:




doorCollide.js

cutScene.js

lightingFire.js

Spinning Matchbox.js


Looking forward to the next lesson!

Sunday, 30 September 2012

Practising Unity

So I decided to spend a couple of hours playing about with the features we learnt on Friday's lesson. I thoroughly enjoyed the concept of world building and I'm really looking forward to learning more about creating those realistic landscapes and magic particle effects!

The purpose of this little build was just to recap some of the skills we learnt so that they embed themselves into my memory.

Anyway, here it is:



I created the cauldron in 3DS Max. It was something quick to create which allowed me to practice exporting and importing objects.

I couldn't get the texture that I applied in Max to carry over however, so I had to apply it within Unity. This is something I'll need to ask about at Uni.

I re-made some bubbles which you can just about see in the cauldron. This was to practice using alpha channels. I also creating the coal-like texture to practice texture creating again.

EDIT: Just uploaded a short video to show the Particle Effects.


Friday, 28 September 2012

First time on unity

Today at UCA it was an introduction to unity. Using some pre-build models and textures I (so far) have created this little eerie scene.

My favorite part was actually messing about with particle effects! I can't wait to work on these more. I really think it'll be fun creating magic effects and spells using these.

Here's a print screen of my scene so far. I'll do another post today if the next steps are any good.