For this task, we were presented with a piece of concept art in a quirky cartoon style. It was to be used in a low poly environment in a top down view, hence why I have included a top-down render to show it's form.
The main difficulty with this model, a long with the low tri limit, was the small texture maps! When trying to work with the normal maps, everything just looked too pixelated and clunky.
I started with a high poly build as I didn't want to be held back on the form. I then took this into Maya and using the new Quad Draw option I created a low poly mesh:
If I was to do the task again, I think I would make an even HIGHER poly mesh to draw more details from rather than trying to paint some of the normals using nDo.
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