Sunday, 30 September 2012

Practising Unity

So I decided to spend a couple of hours playing about with the features we learnt on Friday's lesson. I thoroughly enjoyed the concept of world building and I'm really looking forward to learning more about creating those realistic landscapes and magic particle effects!

The purpose of this little build was just to recap some of the skills we learnt so that they embed themselves into my memory.

Anyway, here it is:



I created the cauldron in 3DS Max. It was something quick to create which allowed me to practice exporting and importing objects.

I couldn't get the texture that I applied in Max to carry over however, so I had to apply it within Unity. This is something I'll need to ask about at Uni.

I re-made some bubbles which you can just about see in the cauldron. This was to practice using alpha channels. I also creating the coal-like texture to practice texture creating again.

EDIT: Just uploaded a short video to show the Particle Effects.


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