The purpose of this little build was just to recap some of the skills we learnt so that they embed themselves into my memory.
Anyway, here it is:
I created the cauldron in 3DS Max. It was something quick to create which allowed me to practice exporting and importing objects.
I couldn't get the texture that I applied in Max to carry over however, so I had to apply it within Unity. This is something I'll need to ask about at Uni.
I re-made some bubbles which you can just about see in the cauldron. This was to practice using alpha channels. I also creating the coal-like texture to practice texture creating again.
EDIT: Just uploaded a short video to show the Particle Effects.
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