Today, on our third lesson, we went back to using Stardard Primitives converted to Editable Poly's. We then push and pulled verts, edges and polys - as well as extruding and beveling them to create a rough outline. With this then created we applied several modifiers (Such as Turbo Smooth) to fine tune the shape we wanted.
This gave us a much better model to work with, containing much better edge rings/loops, and clearer topography.
I applied a basic texture to mine, as well as a very simple bump map that you probably can't see very well from my render:
Here are my final outputs:
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