Monday, 1 October 2012

Gingerbread Man

On our second lesson in Visual Design (3D), we worked on a gingerbread man image. We learnt how to extract from a line after drawing around it.

Today, on our third lesson, we went back to using Stardard Primitives converted to Editable Poly's. We then push and pulled verts, edges and polys - as well as extruding and beveling them to create a rough outline. With this then created we applied several modifiers (Such as Turbo Smooth) to fine tune the shape we wanted.

This gave us a much better model to work with, containing much better edge rings/loops, and clearer topography.

I applied a basic texture to mine, as well as a very simple bump map that you probably can't see very well from my render:

 

 Here are my final outputs:

 
 




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