Monday, 22 October 2012

Church

Today was a little bit of a self-directed lesson. We had a task set to model this low poly church, and texture it using the maps provided.

It was a good thing to do as it helped make us think how to create certain parts of geometry. Also it taught us about symmetrical textures only needing to be half the full image. When uvw mapping you can flip the texture. Being able to do this saves memory and decreases render time.


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