Wednesday, 9 January 2013

Skeleton Biped

This is a short clip to practice using bipeds in 3DS Max.

We were provided with the skeleton model, and had to attach a biped to it for which we could then animate.

I went a little further and made a scene to make it feel a bit more 'complete'.



There is a slight issue where the head appears to be in the hands at some points, that's because I had moved the parent to the skull (biped head) lower and forgot this would affect the child (skull).

A lesson to be learnt!

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