Thursday, 17 October 2013

Sci-fi Ship, Week 1

The current project has a two week span, and for the first week, I've concentrated on research and ideas.

For my project I've written a small bit of game lore to help set the scene for my ship. I felt this was important as it gave me a clearer idea on what I was designing.

Click Here to read the lore.

I then set out to research a load of useful images to help me with the design process. These images included textures, concept cars, current space ships, and other similar concept space ship art.

Because there are so many, I zipped them into a folder for you to see. Please note that all these images are found via various searches, I'm sure a quick google image search will allow you to find the original authors. I have merely used them for mood reference and I am not studying them specifically.

Click Here to download the reference images.

The following images are of some sketches I produced from the reference, whilst keeping the lore in mind.

This was the first batch of quick sketches I did to get an idea of y favourite designs.

I tried taking one design further, however I didn't really enjoy this in the end.

I loved this sort of semi-pod racer design, and I love the leather cover given it a more home-made feel.

I started designing smaller parts of the ship in more detail, I love the top left image here, as well as the modular design going on in the bottom image.

I felt the turbine needed a bit more work on so that I had more to refer back to when modelling in 3D.

Moving on from here this week will all be about the 3D. I plan to really have a crack at textures, and I will be investing in the photoshop plugings dDo and nDo allowing AAA standard texturing very quickly. I also want to try it in a game engine (probably unity) with different shaders employed into the scene. (Maybe a toon shader to try and get that Borderlands art style?)


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