Tuesday 27 November 2012

Colour Exercise

This exercise was about using a base colour, and base shadow as a starting point. By using two seperate layers, both set to Multiply, and then paint highlights and details on yet another seperate layer on the ver top, colour in this style can be made very quick.

Original Linework by Niklas Jansson:

 
This is my final coloured image:

 
 
This is the desaturated image to help me get my tonal values more correct:

 
 
This is a little test I did to work out which way I had to move the colour picker to get a darker tone without saturating the colour.

Sunday 25 November 2012

UVW Unwrap

In the first example we re-visited the Chick Pea can to make a texture map for it. This was the texture map I made:


The reason for two of the circle lids is that one is the top, the other is the bottom, If I wanted too I could change the look of these to differentiate the top and bottom.


Here is a video of my final t-shirt:




In this lesson we were taught how to uvw unwrap.

I then created my diffuse map from a UVW output render, and pasted a bit of art that I had created a while back onto the front of the t-shirt.

Here are a couple of images to show my UVW Unwrap and the Diffuse Map:

UVW Output Render


As you can see, on one of the sleeves I've had to continue some of the artwork to give a seamless impression.

Diffuse Map


I created the seams as close as I could to a real t-shirt.


Thursday 22 November 2012

Life Drawing / Observation Drawing

So I have yet to post any of the work from our Wednesday afternoon lesson as I have had to wait to be able to photograph them in some-what decent lighting conditions.

All the drawings were done on A2 paper, with either charcoal, pencil, or ink.



I included this close up of the head as I spent a lot of time here. I really like the way I've really made it pop out of the page using the background. But making some of the edges quite strong It helps suggest which are sharp and which are soft, rounded edges.


 After a break a grid was put behind our subject. This really helped create a perspective as we could use the negative space between the grids.


This is a small ink piece where by putting suggestive background shadow helps create the scene's full lighting.

This first page of sketches were all quick 2-3 minute sketches. A very good warm up exercise, and great practice for proportions and breaking down shapes.






The time was then increased to a few 15 minute sketches.



The time was then increased again to 30 minutes.



This final image took a lot of re-working. I constantly kept drawing what I wanted too, however once I overcome that, I achieved a great sense of perspective! Really happy with the results, and also learn a lot. Again using the negative shapes it helps to draw what you actually see and not what the mind is telling you you're seeing.

Monday 19 November 2012

Working with value and colour

So this post is of last weeks lesson, we learnt a bit more about getting value right and to help us we watched a video made by Feng Zhu.

We were then given the line drawing Feng was using in the video to colour ourselves.



Using a layer filled black on top of all the other layers, set to the layer mode 'Saturation', we can check the values of our paintings to make sure things aren't too bright or too dark.


I didn't go too far into the detail of this drawing, I could have brought out a lot more by concentrating on the main points, adding specular lighting, and sharper edges. Maybe even some horns or spikes would have looked cool. But to be honest I didn't particularly like the drawing.



This is where I left it:


And this is with the Value Check layer on. As you can see the armour looks darker than the skin, this is because the 'Local Value' of the armour is, and will be darker than the skin. As Feng Zhu describes, a black object compared to a white object(ie. a laptop) is always going to be darker.


As you can see, although in the colour image the armour on his left arm looks like it's brighter, but the light values are the same the top of his head as it reflects the same amount.





Tuesday 13 November 2012

Gangnam Style!

Shamefully with my Southpark animation I did the Gangnam Style dance.

I had to stop due to issues with 3DS max constantly crashing and a few more issues with child and parenting (moving wrong bits!)

But here it is:

 
 
The model was built by extruding lines, and I created my own condensed texture map:
 


Wednesday 7 November 2012

Light Values and adding Colour

So it's been a while since I've added something to my blog. I'm currently working on a few really cool things including a South Park animation, a FPS Game!, and a little bit of programming. So keep checking back and these will hopefully soon be here.

Any way. I've just finished this and I can't wait to share it with everyone as I'm pretty happy with the results.

Today we were given this line drawing produced originally by Jordu Schell:


We were then asked to shade it, and colour it. It was important that we got tonal value correct before shading, other wise it would have looked a mess when we coloured it. This was a very fun exercise and I can't wait to do another. Here is my final outcome: