Thursday 10 January 2013

Character Skinning

This is a character we were provided with. We had to change the Texture Map it was linked to to personalise our character a bit (I changed a few colours, gave her a tattoo, made her half cyborg), then rig it.


The way I rigged my character was using the Physique Modifier. Using bipeds, 3DS Max can automatically skin itself to a model. This speeds up workflow considerately.

I had to change some of the envelopes to make sure it caught all my model.

After skinning, I attached a piece of Motion Capture to it, and build an very quick (and quite rough) scene to help it.




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